Overwatch Legit Balanced For all heros

theswiss

Member
Mar 11, 2020
5
2
est a package for all heros, good cheting

Code:
 .ULCFG> la suisse
{
    "Prédiction": {
        "Accélération maximale": 100,
        "Max Velocity": 750,
        "Hauteur sur compensation": 0,
        "Ground Over Compensation": 5,
        "Durée moyenne d'accélération": 500,
        "Durée moyenne de la vitesse maximale": 135,
        "Durée moyenne de la vitesse minimale": 35,
        "Anti ADAD Spam": "faux",
        "Ground Falling Cap": "true",
        "Ground Acceleration": "false",
        "Accélération en hauteur": "vrai"
    },
    "Thème": {
        "ESPLayout": {
            "Joueurs": {
                "Carré": "vrai",
                "Fondu": 0,
                "Taille": 130,
                "Longueur Y": 30,
                "Longueur X": 20,
                "Puissance": 1
            }
        },
        "Barre de vie": {
            "Distance de boîte": 2,
            "Horizontal": "vrai",
            "Verso": "faux",
            "Arrondi inversé": "vrai",
            "Arrondi": 26,
            "Reverse Ticks": "false",
            "Taille de tick": 36,
            "Taux de tick": 40,
            "Reverse Values": "false",
            "Taille max": 6,
            "Taille min": 3,
            "Taille": 1
        },
        "PlayerLines": {
            "Distance maximale": 1000,
            "Début de la menace": 50,
            "Menace totale": 3,
            "Screen Pos": 95,
            "Puissance de ligne": 3,
            "Échelle de distance des menaces": "vrai",
            "Single Line": "false"
        },
        "Squelette": {
            "Puissance de ligne de tête prévue": 1,
            "Puissance prévue de la ligne osseuse": 2,
            "Tête prédite": "vrai",
            "Ankles prédit": "faux",
            "Predicted Bones": "false",
            "Puissance de ligne de tête": 1,
            "Puissance de la ligne osseuse": 2,
            "Tête": "faux",
            "Cheville": "faux",
            "Bones": "faux"
        },
        "Radar": {
            "Plage de pas": 59,
            "Gamme mondiale": 192,
            "Position Y": 12,
            "Position X": 93,
            "Taille de l'écran": 15
        },
        "Polices": {
            "Player Distance": {"Font": "Verdana", "MinSize": 9, "MaxSize": 14, "WorldSize": 25, "Style": "Border", "Bold": "true"},
            "Player Hero": {"Font": "Verdana", "MinSize": 9, "MaxSize": 14, "WorldSize": 25, "Style": "Border", "Bold": "true"},
            "Damage Text": {"Font": "Verdana", "MinSize": 9, "MaxSize": 14, "WorldSize": 25, "Style": "Border", "Bold": "true"}
        },
        "Couleurs": {
            "Triggerbot Hitboxes": "FFFF0000",
            "Aimbot FOV 7": "FFAAFFFF",
            "Aimbot FOV 6": "FFAAFFFF",
            "Aimbot FOV 5": "FFAAFFFF",
            "Aimbot FOV 4": "FFAAFFFF",
            "Aimbot FOV 3": "FFAAFFFF",
            "Aimbot FOV 2": "FFAAFFFF",
            "Aimbot FOV 1": "5EE80DDD",
            "Radar Dist Lines": "A800FF4C",
            "Fond radar": "26BD5981",
            "Bouclier Healthbar": "FFFFFF00",
            "Armure Healthbar": "FF0000FF",
            "Healthbar Tick": "64000000",
            "Contexte Healthbar": "A83A073A",
            "Healthbar Health": "FFFF0000",
            "Healthbar Damage": "FFDCDCDC",
            "Healthbar Healing": "FF00A2E8",
            "Couleur de guérison du texte endommagé": "FF00A2E8",
            "Couleur du texte endommagé": "FFFF0000",
            "Player ESP Outer Border": "F0000000",
            "Player ESP Inner Border": "00000000",
            "Player ESP Fill": "0FC10003",
            "Joueur Hero Text Enemy Invisible": "FFFF0000",
            "Player Hero Text Enemy": "FF00FF00",
            "Player Hero Text Team Invisible": "FFFFFFFF",
            "Player Hero Text Team": "FFFFFFFF",
            "Player Glow Enemy Invisible": "FFFF0000",
            "Player Glow Enemy": "FF2AFF00",
            "Player Glow Team Invisible": "FFFFFFFF",
            "Player Glow Team": "FFFFFFFF",
            "Joueur squelette prédit un ennemi de la tête invisible": "FFFF0000",
            "Skeleton Player Predived Head Enemy": "FF00FF00",
            "Joueur Skeleton Predited Head Team Invisible": "FFFFFFFF",
            "Équipe de tête prédite du joueur squelette": "FFFFFFFF",
            "Joueur squelette prévu ennemi de la cheville invisible": "FFFF0000",
            "Joueur squelette prédit l'ennemi de la cheville": "FF00FF00",
            "Équipe de cheville prédite par le squelette du joueur invisible": "FFFFFFFF",
            "Team Skeleton Predected Ankle Team": "FFFFFFFF",
            "Joueur squelette prédit un ennemi invisible": "FFFF0000",
            "Joueur squelette prédit l'ennemi": "FF00FF00",
            "Joueur squelette prédit l'équipe invisible": "FFFFFFFF",
            "Équipe prévue du joueur squelette": "FFFFFFFF",
            "Joueur Skeleton Head Enemy Invisible": "FFFF0000",
            "Joueur Skeleton Head Enemy": "FF00FF00",
            "Player Skeleton Head Team Invisible": "FFFFFFFF",
            "Joueur Skeleton Head Team": "FFFFFFFF",
            "Joueur Skeleton Ankle Enemy Invisible": "FFFF0000",
            "Joueur Skeleton Ankle Enemy": "FF00FF00",
            "Player Skeleton Ankle Team Invisible": "FFFFFFFF",
            "Joueur Skeleton Ankle Team": "FFFFFFFF",
            "Player Skeleton Enemy Invisible": "000007ED",
            "Joueur Skeleton Enemy": "FFC607ED",
            "Player Skeleton Team Invisible": "FFFFFFFF",
            "Équipe Skeleton Joueur": "FFFFFFFF",
            "Ennemi du texte de distance du joueur invisible": "FFFF0000",
            "Ennemi du texte de distance du joueur": "FF00FF00",
            "Équipe de texte à distance du joueur invisible": "FFFFFFFF",
            "Équipe de texte à distance des joueurs": "FFFFFFFF",
            "Player Lines Enemy Invisible": "FFFF0000",
            "Player Lines Enemy": "FF00FF00",
            "Player Lines Team Invisible": "FFFFFFFF",
            "Player Lines Team": "FFFFFFFF",
            "Player Radar Enemy Invisible": "FFFF0000",
            "Player Radar Enemy": "FF00FF00",
            "Player Radar Team Invisible": "FFFFFFFF",
            "Player Radar Team": "FFFFFFFF",
            "Player ESP Enemy Invisible": "FF06E506",
            "Player ESP Enemy": "FF06E506",
            "Player ESP Team Invisible": "FFFFFFFF",
            "Joueur ESP Team": "FFFFFFFF"
        }
    },
    "PlayerVisuals": {
        "Filtres": {
            "Distance maximale du texte": 1000,
            "Distance max": 1000,
            "Hide Invisible Healthbar": "true",
            "Hide Invisible Text": "true",
            "Show Team On Radar": "false",
            "Masquer l'équipe": "vrai"
        },
        "Texte de dommage": {
            "Temps d'affichage": 1000,
            "Distance flottante": 194
        },
        "Traits": {
            "Distance": "faux",
            "Hero": "false",
            "Radar": "faux",
            "Lignes": "faux",
            "Glow": "true",
            "Squelette": "faux",
            "Texte de dommage": "faux",
            "Healthbar": "false",
            "Box ESP": "false"
        }
    },
    "Triggerbot": {
        "McCree": {
            "Échelle Hitbox": 47,
            "Os cibles": "Tous"
        },
        "Soldier76": {
            "Échelle Hitbox": 110,
            "Os cibles": "Tous"
        },
        "Ashe": {
            "Os cibles": "Tous",
            "Activé": "vrai"
        },
        "Widowmaker": {
            "Draw Hitboxes": "true",
            "Activé": "vrai"
        },
        "Tout": {
            "Distance max": 1000,
            "Échelle Hitbox": 100,
            "Temps de réaction": 0,
            "Os cibles": "Tête",
            "Draw Hitboxes": "false",
            "Attack": "Shoot",
            "Raccourci clavier": "Non défini",
            "Activé": "faux"
        }
    },
    "Aimbot 6": {
        "Ana": {
            "Flick Reset": 0,
            "Attaque": "Maj gauche"
        },
        "McCree": {
            "Flick Reset": 0,
            "Attack": "Mouse Right"
        },
        "Chauffard": {
            "Flick Reset": 0,
            "Taille Hitbox": 20,
            "Max Aim Time": 50,
            "Attaque": "Maj gauche"
        },
        "Soldier76": {
            "Flick Reset": 0,
            "Attack": "Mouse Right"
        },
        "Tout": {
            "Équipe cible": "Ennemis",
            "Priorité cible": "FOV le plus bas",
            "Objectif d'assistance": "faux",
            "Échelle de lissage des angles": "true",
            "Type lisse": "Vitesse constante",
            "Lock Time": 200,
            "Unlock Condition": "Anytime",
            "Trace Condition": "Strict",
            "Ignore Invisible Targets": "true",
            "Autoshoot Max Charge": 100,
            "Aim Min Charge": 5,
            "Flick Reset": 200,
            "Taille Hitbox": 25,
            "Max Aim Time": 3000,
            "Enforce Timeout": 0,
            "Block Game Action": "true",
            "Lock Mouse": "false",
            "Flick": "false",
            "Distance minimale": 0,
            "Distance max": 1000,
            "Échelle de zoom FOV": 0,
            "FOV": 10,
            "Échelle de zoom fluide": 0,
            "Smooth-Y": 5000,
            "Smooth-X": 5000,
            "Distance maximale de la tête": 1000,
            "Préférence osseuse": "Tête",
            "Continue de tirer": "faux",
            "Autoshoot": "true",
            "Attack": "Shoot",
            "AimKey": "Non défini"
        }
    },
    "Aimbot 5": {
        "Widowmaker": {
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Flick": "true",
            "FOV": 5,
            "Smooth-Y": 7541,
            "Smooth-X": 7541
        },
        "Tout": {
            "Équipe cible": "Ennemis",
            "Priorité cible": "FOV le plus bas",
            "Objectif d'assistance": "faux",
            "Échelle de lissage des angles": "true",
            "Type lisse": "Vitesse constante",
            "Lock Time": 200,
            "Unlock Condition": "Anytime",
            "Trace Condition": "Strict",
            "Ignore Invisible Targets": "true",
            "Autoshoot Max Charge": 100,
            "Aim Min Charge": 5,
            "Flick Reset": 0,
            "Taille Hitbox": 25,
            "Max Aim Time": 3000,
            "Enforce Timeout": 0,
            "Block Game Action": "true",
            "Lock Mouse": "false",
            "Flick": "false",
            "Distance minimale": 0,
            "Distance max": 1000,
            "Échelle de zoom FOV": 0,
            "FOV": 10,
            "Échelle de zoom fluide": 0,
            "Smooth-Y": 5000,
            "Smooth-X": 5000,
            "Distance maximale de la tête": 1000,
            "Préférence osseuse": "Tête",
            "Continue de tirer": "vrai",
            "Autoshoot": "true",
            "Attack": "Shoot",
            "AimKey": "Non défini"
        }
    },
    "Aimbot 4": {
        "Widowmaker": {
            "Flick": "true",
            "Autoshoot": "vrai"
        },
        "Tout": {
            "Équipe cible": "Ennemis",
            "Priorité cible": "FOV le plus bas",
            "Objectif d'assistance": "faux",
            "Échelle de lissage des angles": "true",
            "Type lisse": "Vitesse constante",
            "Lock Time": 200,
            "Unlock Condition": "Aimkey Release",
            "Trace Condition": "Visible",
            "Ignore Invisible Targets": "true",
            "Autoshoot Max Charge": 80,
            "Objectif Min Charge": 60,
            "Flick Reset": 0,
            "Taille Hitbox": 25,
            "Max Aim Time": 3000,
            "Enforce Timeout": 0,
            "Block Game Action": "true",
            "Lock Mouse": "false",
            "Flick": "false",
            "Distance minimale": 0,
            "Distance max": 1000,
            "Échelle de zoom FOV": 0,
            "FOV": 10,
            "Échelle de zoom fluide": 0,
            "Smooth-Y": 9000,
            "Smooth-X": 2000,
            "Distance maximale de la tête": 1000,
            "Bone Preference": "Smart",
            "Continue de tirer": "vrai",
            "Autoshoot": "false",
            "Attack": "Shoot",
            "AimKey": "Non défini"
        }
    },
    "Aimbot 3": {
        "Hanzo": {
            "Objectif d'assistance": "vrai",
            "Taille Hitbox": 1,
            "Continuez à tirer": "faux"
        },
        "McCree": {
            "Lock Time": 0,
            "Unlock Condition": "Anytime",
            "Trace Condition": "Strict",
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Flick": "true",
            "FOV": 3,
            "Smooth-Y": 5533,
            "Smooth-X": 4549,
            "Préférence osseuse": "Tête",
            "Autoshoot": "true",
            "AimKey": "Mouse X5"
        },
        "Widowmaker": {
            "Scale Smoothing Angles": "false",
            "Lock Time": 0,
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Flick": "true",
            "FOV": 5,
            "Smooth-Y": 5800,
            "Smooth-X": 4000,
            "Préférence osseuse": "Corps",
            "Autoshoot": "true",
            "AimKey": "F"
        },
        "Tout": {
            "Équipe cible": "Ennemis",
            "Priorité cible": "FOV le plus bas",
            "Objectif d'assistance": "faux",
            "Échelle de lissage des angles": "true",
            "Type lisse": "Vitesse constante",
            "Lock Time": 200,
            "Unlock Condition": "Aimkey Release",
            "Trace Condition": "Visible",
            "Ignore Invisible Targets": "true",
            "Autoshoot Max Charge": 80,
            "Objectif Min Charge": 60,
            "Flick Reset": 0,
            "Taille Hitbox": 25,
            "Max Aim Time": 3000,
            "Enforce Timeout": 0,
            "Block Game Action": "true",
            "Lock Mouse": "false",
            "Flick": "false",
            "Distance minimale": 0,
            "Distance max": 1000,
            "Échelle de zoom FOV": 0,
            "FOV": 10,
            "Échelle de zoom fluide": 0,
            "Smooth-Y": 9000,
            "Smooth-X": 2000,
            "Distance maximale de la tête": 1000,
            "Bone Preference": "Smart",
            "Continue de tirer": "vrai",
            "Autoshoot": "false",
            "Attack": "Shoot",
            "AimKey": "Non défini"
        }
    },
    "Aimbot 2": {
        "Tracer": {
            "Smooth-X": 9050
        },
        "Hanzo": {
            "Taille Hitbox": 1,
            "Continuez à tirer": "faux"
        },
        "Soldier76": {
            "Unlock Condition": "Anytime",
            "Trace Condition": "Strict",
            "Autoshoot Max Charge": 100,
            "Aim Min Charge": 5,
            "FOV": 5,
            "Smooth-Y": 10000,
            "Smooth-X": 7828,
            "Préférence osseuse": "Tête",
            "Autoshoot": "vrai"
        },
        "Ana": {
            "Équipe cible": "Équipe",
            "Priorité cible": "Santé la plus basse",
            "Lock Time": 0,
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Lock Mouse": "true",
            "Flick": "true",
            "Smooth-Y": 4508,
            "Smooth-X": 4467,
            "AimKey": "Mouse X5"
        },
        "McCree": {
            "Taille Hitbox": 10,
            "Flick": "true",
            "FOV": 4,
            "Smooth-Y": 5861,
            "Smooth-X": 4549,
            "Préférence osseuse": "Corps",
            "Continue de tirer": "faux",
            "Autoshoot": "true",
            "Attack": "Mouse Right",
            "AimKey": "F"
        },
        "Widowmaker": {
            "Lock Time": 0,
            "Trace Condition": "Strict",
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Flick": "true",
            "FOV": 3,
            "Smooth-Y": 5800,
            "Smooth-X": 4000,
            "Préférence osseuse": "le plus proche",
            "Autoshoot": "true",
            "AimKey": "Mouse X5"
        },
        "Tout": {
            "Équipe cible": "Ennemis",
            "Priorité cible": "FOV le plus bas",
            "Objectif d'assistance": "faux",
            "Échelle de lissage des angles": "true",
            "Type lisse": "Vitesse constante",
            "Lock Time": 200,
            "Unlock Condition": "Aimkey Release",
            "Trace Condition": "Visible",
            "Ignore Invisible Targets": "true",
            "Autoshoot Max Charge": 80,
            "Objectif Min Charge": 60,
            "Flick Reset": 0,
            "Taille Hitbox": 25,
            "Max Aim Time": 3000,
            "Enforce Timeout": 0,
            "Block Game Action": "true",
            "Lock Mouse": "false",
            "Flick": "false",
            "Distance minimale": 0,
            "Distance max": 1000,
            "Échelle de zoom FOV": 0,
            "FOV": 10,
            "Échelle de zoom fluide": 0,
            "Smooth-Y": 9000,
            "Smooth-X": 2000,
            "Distance maximale de la tête": 1000,
            "Bone Preference": "Smart",
            "Continue de tirer": "vrai",
            "Autoshoot": "false",
            "Attack": "Shoot",
            "AimKey": "Non défini"
        }
    },
    "Aimbot 1": {
        "Bastion": {
            "Block Game Action": "faux"
        },
        "D.Va": {
            "Block Game Action": "faux"
        },
        "D.Va (pilote)": {
            "Block Game Action": "faux"
        },
        "Junkrat": {
            "Block Game Action": "faux"
        },
        "Pitié": {
            "Block Game Action": "faux"
        },
        "Moira": {
            "Block Game Action": "faux"
        },
        "Orisa": {
            "Block Game Action": "faux"
        },
        "Pharah": {
            "Block Game Action": "faux"
        },
        "Moissonneuse": {
            "Block Game Action": "faux"
        },
        "Reinhardt": {
            "Block Game Action": "faux"
        },
        "Sombra": {
            "Block Game Action": "faux"
        },
        "Symmetra": {
            "Block Game Action": "faux"
        },
        "Tracer": {
            "Block Game Action": "faux"
        },
        "Winston": {
            "Block Game Action": "faux"
        },
        "Boulet de démolition": {
            "Block Game Action": "faux"
        },
        "Baptiste": {
            "Block Game Action": "false",
            "Smooth-Y": 9099,
            "Smooth-X": 9099
        },
        "Lucio": {
            "Block Game Action": "false",
            "Préférence osseuse": "Cou"
        },
        "Widowmaker": {
            "Lock Time": 0,
            "Taille de la hitbox": 5,
            "Enforce Timeout": 154,
            "Block Game Action": "false",
            "Lock Mouse": "true",
            "Flick": "true",
            "Distance max": 156,
            "FOV": 4,
            "Smooth-Y": 4500,
            "Smooth-X": 4500,
            "Préférence osseuse": "Tête",
            "Continue de tirer": "faux",
            "Autoshoot": "vrai"
        },
        "Zarya": {
            "Block Game Action": "false",
            "FOV": 11,
            "Smooth-Y": 5328,
            "Smooth-X": 5246,
            "Préférence osseuse": "Corps",
            "Attack": "Mouse Right"
        },
        "Ana": {
            "Block Game Action": "false",
            "FOV": 8,
            "Smooth-Y": 5328,
            "Smooth-X": 5246,
            "Préférence osseuse": "Corps",
            "Attack": "Left Shift",
            "AimKey": "Maj gauche"
        },
        "Ashe": {
            "Lock Time": 0,
            "Flick Reset": 400,
            "Taille Hitbox": 10,
            "Block Game Action": "false",
            "Distance max": 163,
            "Échelle de zoom FOV": -200,
            "FOV": 7,
            "Smooth-Y": 5615,
            "Smooth-X": 4590,
            "Préférence osseuse": "Tête",
            "Continue de tirer": "faux",
            "Autoshoot": "true",
            "AimKey": "Mouse X5"
        },
        "Brigitte": {
            "Block Game Action": "false",
            "FOV": 7,
            "Smooth-Y": 5451,
            "Smooth-X": 5451,
            "Préférence osseuse": "Corps",
            "AimKey": "Maj gauche"
        },
        "Doomfist": {
            "Block Game Action": "false",
            "FOV": 10,
            "AimKey": "Souris droite"
        },
        "Genji": {
            "Block Game Action": "false",
            "FOV": 10,
            "Smooth-Y": 5000,
            "Smooth-X": 5000,
            "Préférence osseuse": "Cou",
            "Continue de tirer": "faux",
            "Attack": "Mouse Right",
            "AimKey": "Maj gauche"
        },
        "Hanzo": {
            "Objectif d'assistance": "vrai",
            "Taille de la hitbox": 5,
            "Block Game Action": "false",
            "FOV": 4,
            "Continue de tirer": "faux",
            "AimKey": "Souris gauche"
        },
        "Mei": {
            "Block Game Action": "false",
            "FOV": 6,
            "Préférence osseuse": "Tête",
            "AimKey": "Souris droite"
        },
        "McCree": {
            "Flick Reset": 325,
            "Block Game Action": "false",
            "Flick": "true",
            "Distance max": 11,
            "FOV": 10,
            "Smooth-Y": 5164,
            "Smooth-X": 5164,
            "Préférence osseuse": "Corps",
            "Continue de tirer": "faux",
            "Attack": "Mouse Right",
            "AimKey": "Souris droite"
        },
        "Chauffard": {
            "Scale Smoothing Angles": "false",
            "Enforce Timeout": 90,
            "Block Game Action": "false",
            "Distance max": 22,
            "FOV": 15,
            "Smooth-Y": 2664,
            "Smooth-X": 2664,
            "Préférence osseuse": "Corps",
            "Continue de tirer": "faux",
            "Attack": "Mouse Right",
            "AimKey": "Maj gauche"
        },
        "Sigma": {
            "Block Game Action": "false",
            "FOV": 7,
            "Préférence osseuse": "Corps",
            "Attaque": "E",
            "AimKey": "E"
        },
        "Soldier76": {
            "Flick Reset": 375,
            "Block Game Action": "false",
            "FOV": 7,
            "Smooth-Y": 6353,
            "Smooth-X": 6312,
            "Préférence osseuse": "Corps",
            "Attack": "Mouse Right",
            "AimKey": "Souris droite"
        },
        "Torbjorn": {
            "Lock Time": 0,
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Enforce Timeout": 240,
            "Flick": "true",
            "Distance max": 103,
            "FOV": 4,
            "Smooth-Y": 8608,
            "Smooth-X": 8604,
            "Préférence osseuse": "Corps",
            "Autoshoot": "true",
            "AimKey": "Souris droite"
        },
        "Zenyatta": {
            "Block Game Action": "false",
            "FOV": 10,
            "Smooth-Y": 8648,
            "Smooth-X": 8648,
            "AimKey": "Souris droite"
        },
        "Tout": {
            "Équipe cible": "Ennemis",
            "Priorité cible": "FOV le plus bas",
            "Objectif d'assistance": "faux",
            "Échelle de lissage des angles": "true",
            "Type lisse": "Vitesse constante",
            "Lock Time": 200,
            "Unlock Condition": "Aimkey Release",
            "Trace Condition": "Visible",
            "Ignore Invisible Targets": "true",
            "Autoshoot Max Charge": 80,
            "Objectif Min Charge": 60,
            "Flick Reset": 0,
            "Taille Hitbox": 25,
            "Max Aim Time": 3000,
            "Enforce Timeout": 0,
            "Block Game Action": "true",
            "Lock Mouse": "false",
            "Flick": "false",
            "Distance minimale": 0,
            "Distance max": 1000,
            "Échelle de zoom FOV": 0,
            "FOV": 5,
            "Échelle de zoom fluide": 0,
            "Smooth-Y": 8730,
            "Smooth-X": 8599,
            "Distance maximale de la tête": 1000,
            "Bone Preference": "Smart",
            "Continue de tirer": "vrai",
            "Autoshoot": "false",
            "Attack": "Shoot",
            "AimKey": "Non défini"
        }
    },
    "Aimbot 0": {
        "D.Va (pilote)": {
            "Block Game Action": "faux"
        },
        "Junkrat": {
            "Block Game Action": "faux"
        },
        "Pitié": {
            "Block Game Action": "faux"
        },
        "Moira": {
            "Block Game Action": "faux"
        },
        "Reinhardt": {
            "Block Game Action": "faux"
        },
        "Pharah": {
            "Block Game Action": "false",
            "FOV": 10
        },
        "Ashe": {
            "Unlock Condition": "Anytime",
            "Trace Condition": "Visible",
            "Autoshoot Max Charge": 50,
            "Objectif Min Charge": 30,
            "Taille Hitbox": 4,
            "Block Game Action": "false",
            "Flick": "true",
            "Distance max": 578,
            "Échelle de zoom FOV": -100,
            "Échelle de zoom fluide": 30,
            "Smooth-Y": 7869,
            "Smooth-X": 7746,
            "Préférence osseuse": "Cou"
        },
        "Ana": {
            "Équipe cible": "Tous",
            "Trace Condition": "Visible",
            "Block Game Action": "false",
            "Distance max": 130,
            "Continue de tirer": "vrai",
            "AimKey": "Souris gauche"
        },
        "Bastion": {
            "Block Game Action": "false",
            "FOV": 3,
            "Smooth-Y": 9427,
            "Smooth-X": 9304,
            "AimKey": "Souris gauche"
        },
        "Baptiste": {
            "Lock Time": 0,
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Block Game Action": "false",
            "FOV": 3,
            "Smooth-Y": 8812,
            "Smooth-X": 8935,
            "Préférence osseuse": "Cou",
            "AimKey": "Souris gauche"
        },
        "Brigitte": {
            "Block Game Action": "false",
            "AimKey": "Souris gauche"
        },
        "Doomfist": {
            "Block Game Action": "false",
            "AimKey": "Souris gauche"
        },
        "D.Va": {
            "Block Game Action": "false",
            "AimKey": "Souris gauche"
        },
        "Genji": {
            "Autoshoot Max Charge": 80,
            "Flick Reset": 550,
            "Taille Hitbox": 20,
            "Block Game Action": "false",
            "Distance max": 173,
            "FOV": 6,
            "Smooth-Y": 7500,
            "Smooth-X": 7500,
            "Préférence osseuse": "Cou",
            "AimKey": "Souris gauche"
        },
        "Hanzo": {
            "Priorité cible": "Distance la plus basse",
            "Unlock Condition": "Anytime",
            "Trace Condition": "Visible",
            "Autoshoot Max Charge": 70,
            "Taille Hitbox": 8,
            "Block Game Action": "false",
            "Flick": "true",
            "Distance max": 1000,
            "Smooth-Y": 8238,
            "Smooth-X": 8115,
            "Préférence osseuse": "Tête",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Lucio": {
            "Block Game Action": "false",
            "Préférence osseuse": "Cou",
            "AimKey": "Souris gauche"
        },
        "Mei": {
            "Trace Condition": "Visible",
            "Block Game Action": "false",
            "Smooth-Y": 7787,
            "Smooth-X": 7828,
            "AimKey": "Souris gauche"
        },
        "McCree": {
            "Lock Time": 0,
            "Autoshoot Max Charge": 80,
            "Aim Min Charge": 0,
            "Taille Hitbox": 16,
            "Lock Mouse": "true",
            "Flick": "true",
            "Distance max": 95,
            "Smooth-Y": 3893,
            "Smooth-X": 3770,
            "Préférence osseuse": "Tête",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Orisa": {
            "Block Game Action": "false",
            "Smooth-X": 8610,
            "AimKey": "Souris gauche"
        },
        "Moissonneuse": {
            "Block Game Action": "false",
            "FOV": 8,
            "AimKey": "Souris gauche"
        },
        "Chauffard": {
            "Block Game Action": "false",
            "AimKey": "Souris gauche"
        },
        "Sigma": {
            "Smooth-Y": 8525,
            "Smooth-X": 8486,
            "Préférence osseuse": "Cou",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Soldier76": {
            "Lock Time": 0,
            "Unlock Condition": "Anytime",
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Flick Reset": 151,
            "Block Game Action": "false",
            "Distance max": 1000,
            "FOV": 4,
            "Smooth-Y": 8912,
            "Smooth-X": 8910,
            "Préférence osseuse": "Cou",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Sombra": {
            "Block Game Action": "false",
            "FOV": 4,
            "Smooth-X": 8730,
            "Préférence osseuse": "Cou",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Symmetra": {
            "Block Game Action": "false",
            "AimKey": "Souris gauche"
        },
        "Torbjorn": {
            "Block Game Action": "false",
            "Flick": "true",
            "FOV": 4,
            "Smooth-Y": 8648,
            "Smooth-X": 8648,
            "Préférence osseuse": "Cou",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Tracer": {
            "Lock Time": 0,
            "Block Game Action": "false",
            "FOV": 6,
            "Smooth-Y": 8281,
            "Smooth-X": 8402,
            "Bone Preference": "Smart",
            "Continue de tirer": "vrai",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Widowmaker": {
            "Lock Time": 0,
            "Autoshoot Max Charge": 80,
            "Taille de la hitbox": 5,
            "Enforce Timeout": 154,
            "Block Game Action": "false",
            "Lock Mouse": "true",
            "Flick": "true",
            "Distance max": 332,
            "Échelle de zoom FOV": -50,
            "FOV": 8,
            "Échelle de zoom fluide": 33,
            "Smooth-Y": 4795,
            "Smooth-X": 4959,
            "Préférence osseuse": "Tête",
            "Autoshoot": "true",
            "AimKey": "Mouse X5"
        },
        "Winston": {
            "Block Game Action": "false",
            "FOV": 4,
            "Smooth-X": 8648,
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Boulet de démolition": {
            "Block Game Action": "false",
            "Distance max": 1000,
            "FOV": 4,
            "Smooth-X": 8689,
            "Préférence osseuse": "Cou",
            "Autoshoot": "true",
            "AimKey": "Souris gauche"
        },
        "Zarya": {
            "Lock Time": 0,
            "Autoshoot Max Charge": 0,
            "Aim Min Charge": 0,
            "Block Game Action": "false",
            "Distance max": 58,
            "Smooth-Y": 9017,
            "Smooth-X": 8770,
            "AimKey": "Souris gauche"
        },
        "Zenyatta": {
            "Block Game Action": "false",
            "Distance max": 1000,
            "FOV": 4,
            "Smooth-X": 8648,
            "Bone Preference": "Smart",
            "AimKey": "Souris gauche"
        },
        "Tout": {
            "Équipe cible": "Ennemis",
            "Priorité cible": "FOV le plus bas",
            "Objectif d'assistance": "faux",
            "Échelle de lissage des angles": "true",
            "Type lisse": "Vitesse constante",
            "Lock Time": 200,
            "Unlock Condition": "Aimkey Release",
            "Trace Condition": "Strict",
            "Ignore Invisible Targets": "true",
            "Autoshoot Max Charge": 76,
            "Objectif Min Charge": 60,
            "Flick Reset": 0,
            "Taille Hitbox": 25,
            "Max Aim Time": 3000,
            "Enforce Timeout": 0,
            "Block Game Action": "true",
            "Lock Mouse": "false",
            "Flick": "false",
            "Distance minimale": 0,
            "Distance max": 82,
            "Échelle de zoom FOV": 0,
            "FOV": 5,
            "Échelle de zoom fluide": 0,
            "Smooth-Y": 8730,
            "Smooth-X": 8607,
            "Distance maximale de la tête": 1000,
            "Préférence osseuse": "Corps",
            "Continue de tirer": "faux",
            "Autoshoot": "false",
            "Attack": "Shoot",
            "AimKey": "Non défini"
        }
    }
}
 
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